It has pixel format emulation such as "IYUV" for 8bit 4:2:0, "UYVY" for 8bit 4:2:2 and "v210" for 10bit 4:2:2. In some versions of vegas, you might have to convert to RGB in the script for avfs to work in vegas (not that bad, because vegas will be converting anyways at least you can control the type of conversion in the avs script) Not necessarily in terms of pixel format conversions -Īll versions of Vegas work in RGB, and if source/script work in YUV, there will be some conversion, and that is a type of loss if the conversion is not done in float. A slow script can be hard to handle in vegas and make timeline performance sluggish But a "losless" AVI can serve the same purpose, and can make it easier to edit in vegas (the script filters are "baked" into the AVI). Is frameserving a way to save on a generation-loss of rendering? Yes, in terms of lossy compression "losses".
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